Pubblicazioni
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Di Lena P.; Fariselli P.; Margara L.; Vassura M.; Casadio R., Divide and Conquer strategies for protein structure prediction., in: Mathematical Approaches to Polymer Sequence Analysis, NEW YORK, Springer, 2011, pp. 23 - 46 [Capitolo/Saggio in libro]
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L. Di Gaspero; A. Schaerf; G. di Tollo; A. Roli, Hybrid Metaheuristics for Constrained Portfolio Selection Problems, «QUANTITATIVE FINANCE», 2011, 11, pp. 1473 - 1487 [Articolo in rivista]
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G. Rossi; G. D'Angelo; S. Ferretti, Multi-stage Congestion Games for Wireless Real-time Streaming, in: Game Theory for Wireless Communications and Networking, BOCA RATON, CRC Press, Taylor and Francis Group, 2011, pp. 429 - 456 [Capitolo/Saggio in libro]
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M.A. Boschetti; V. Maniezzo; M. Roffilli, A Fully Distributed Lagrangean Solution for a Peer-to-Peer Overlay Network Design Problem, «INFORMS JOURNAL ON COMPUTING», 2011, 23, pp. 90 - 104 [Articolo in rivista]
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Silvia Mirri; Ludovico A. Muratori; Marco Roccetti; Paola Salomoni, The Directors' Cut: a Solution to Collaborative Multimedia Management, «MULTIMEDIA TOOLS AND APPLICATIONS», 2011, 53, pp. 319 - 344 [Articolo in rivista]
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M. Golfarelli; S. Rizzi; P. Biondi, myOLAP: An Approach to Express and Evaluate OLAP Preferences, «IEEE TRANSACTIONS ON KNOWLEDGE AND DATA ENGINEERING», 2011, 23, pp. 1050 - 1064 [Articolo in rivista]
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M. Montali; P. Torroni; N. Zannone; P. Mello; V. Bryl, Engineering and verifying agent-oriented requirements augmented by business constraints with B-Tropos, «AUTONOMOUS AGENTS AND MULTI-AGENT SYSTEMS», 2011, 23, pp. 193 - 223 [Articolo in rivista]
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M. Roccetti; G. Marfia; C. E. Palazzi, Entertainment beyond Divertissment: Using Computer Games for City Roads Accessibility, «COMPUTERS IN ENTERTAINMENT», 2011, 9, pp. 10:1 - 10:8 [Articolo in rivista]
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M. Roccetti; G. Marfia, Recognizing Intuitive Pre-defined Gestures for Cultural Specific Interactions: An Image-based Approach, in: Proceedings of 8th IEEE Communications and Networking Conference (CCNC 2011), PISCATAWAY, NJ, IEEE Communications Society, 2011, pp. 1097 - 1101 (atti di: 8th IEEE Communications and Networking Conference (CCNC 2011) - 3rd IEEE International Workshop on Digital Entertainment,Networked Virtual Environments, and Creative Technology (DENVECT'11), Las Vegas, NV, January 2011) [Contributo in Atti di convegno]
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G. Marfia; M. Roccetti; A. Cattaneo; A. Sentinelli; A. Vitali; L. Celetto; M. Gerla, Digital Fountains + P2P for Future IPTV Platforms: A Test-bed Evaluation, in: Proceedings of 4th IFIP/IEEE International Conference on New Technologies, Mobility and Security, PISCATAWAY, NJ, IEEE Communications Society, 2011, pp. 1 - 5 (atti di: 4th IFIP/IEEE International Conference on New Technologies, Mobility and Security, Paris, France, February 2011) [Contributo in Atti di convegno]
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P. Pavon-Marino; M. Bueno-Delgado; W. Cerroni; A. Campi; F. Callegati, A parallel iterative scheduler for asynchronous Optical Packet Switching networks, «OPTICAL SWITCHING AND NETWORKING», 2011, 8, pp. 103 - 115 [Articolo in rivista]
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F. Callegati; A. Campi; W. Cerroni, Fast and versatile scheduler design for optical packet/burst switching, «OPTICAL SWITCHING AND NETWORKING», 2011, 8, pp. 93 - 102 [Articolo in rivista]
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L. Benini; M. Lombardi; M. Milano; M. Ruggiero, Optimal resource allocation and scheduling for the CELL BE platform, «ANNALS OF OPERATIONS RESEARCH», 2011, 184, pp. 51 - 77 [Articolo in rivista]
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M. Prandini; M. Ramilli, Taking the Best of Both Worlds: A Comparison and Integration of the U.S. and EU Approaches to E-Voting Systems Evaluation, in: Proceedings of the 44th Annual Hawaii International Conference on System Sciences, LOS ALAMITOS, CA, IEEE Computer Society, 2011, pp. 1 - 10 (atti di: 44th Annual Hawaii International Conference on System Sciences, Poipu, Kauai, Hawaii, USA, 04/01/2011 - 07/01/2011) [Contributo in Atti di convegno]
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M. Roccetti; G. Marfia; A. Semeraro, A Fast and Robust Gesture Recognition System for Exhibit Gaming Scenarios, in: Proceedings of 2nd ICST/IEEE/ACM International Workshop on Distributed Simulation and Online Gaming - 4th ICST/IEEE/ACM International Conference on Simulation Tools and Tecniques, BRUSSELS, ICST (Institute for Computer Sciences, Social-Informatics and Telecommunications Engineering), 2011, pp. 1 - 8 (atti di: 2nd ICST/IEEE/ACM International Workshop on Distributed Simulation and Online Gaming (DISIO 2011), Barcelona (Spain), March 2011) [Contributo in Atti di convegno]
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F. De Crescenzio; M. Fantini; F. Persiani; L. Di Stefano; P.Azzari; S. Salti, Augmented Reality for Aircraft Maintenance Training and Operations Support, «IEEE COMPUTER GRAPHICS AND APPLICATIONS», 2011, 31, pp. 96 - 101 [Articolo in rivista]
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M. Gabbrielli; S. Martini, Linguaggi di programmazione: principi e paradigmi. Seconda Edizione, MILANO, McGraw-Hill, 2011, pp. 576 . [Monografia/Trattato scientifico in forma di libro]
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S. Ferretti; V. Ghini; F. Panzieri, Structuring Clouds for Mobile Mutimedia, «MMTC E-LETTERS», 2011, 6, pp. 27 - 30 [Articolo in rivista]
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M. Marzolla; S. Ferretti; G. D'Angelo, Dynamic Scalability for Next Generation Gaming Infrastructures, in: Proceedings of the 4th ACM/ICST International Conference on Simulation Tools and Techniques (SIMUTools 2011), BRUSSELS, ICST, 2011, pp. 1 - 8 (atti di: 4th ACM/ICST International Conference on Simulation Tools and Techniques (SIMUTools 2011), Barcelona, March 21-25, 2011) [Contributo in Atti di convegno]
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G. D'Angelo; S. Ferretti; M. Marzolla, Adaptive Event Dissemination for Peer-to-Peer Multiplayer Online Games, in: 4th ACM/ICST International Conference on Simulation Tools and Techniques (SIMUTools 2011), BRUSSELS, ICST, 2011, pp. 1 - 8 (atti di: 4th ACM/ICST International Conference on Simulation Tools and Techniques (SIMUTools 2011), Barcelona, Spain, March 21-25, 2011) [Contributo in Atti di convegno]