Pubblicazioni

  • R. Baldacci; M. A. Boschetti; V. Maniezzo, Customer Clustering and Sales Area Design, in: Proceedings of the 9th Metaheuristics International Conference (MIC 2011), UDINE, Univ. Udine, 2011, pp. 635 - 637 (atti di: 9th Metaheuristics International Conference, Udine, July 25–28, 2011) [Riassunto (Abstract)]

  • M. Roccetti; G. Marfia, Recognizing Intuitive Pre-defined Gestures for Cultural Specific Interactions: An Image-based Approach, in: Proceedings of 8th IEEE Communications and Networking Conference (CCNC 2011), PISCATAWAY, NJ, IEEE Communications Society, 2011, pp. 1097 - 1101 (atti di: 8th IEEE Communications and Networking Conference (CCNC 2011) - 3rd IEEE International Workshop on Digital Entertainment,Networked Virtual Environments, and Creative Technology (DENVECT'11), Las Vegas, NV, January 2011) [Contributo in Atti di convegno]

  • G. Marfia; M. Roccetti; A. Cattaneo; A. Sentinelli; A. Vitali; L. Celetto; M. Gerla, Digital Fountains + P2P for Future IPTV Platforms: A Test-bed Evaluation, in: Proceedings of 4th IFIP/IEEE International Conference on New Technologies, Mobility and Security, PISCATAWAY, NJ, IEEE Communications Society, 2011, pp. 1 - 5 (atti di: 4th IFIP/IEEE International Conference on New Technologies, Mobility and Security, Paris, France, February 2011) [Contributo in Atti di convegno]

  • M. Prandini; M. Ramilli, Taking the Best of Both Worlds: A Comparison and Integration of the U.S. and EU Approaches to E-Voting Systems Evaluation, in: Proceedings of the 44th Annual Hawaii International Conference on System Sciences, LOS ALAMITOS, CA, IEEE Computer Society, 2011, pp. 1 - 10 (atti di: 44th Annual Hawaii International Conference on System Sciences, Poipu, Kauai, Hawaii, USA, 04/01/2011 - 07/01/2011) [Contributo in Atti di convegno]

  • M. Roccetti; G. Marfia; A. Semeraro, A Fast and Robust Gesture Recognition System for Exhibit Gaming Scenarios, in: Proceedings of 2nd ICST/IEEE/ACM International Workshop on Distributed Simulation and Online Gaming - 4th ICST/IEEE/ACM International Conference on Simulation Tools and Tecniques, BRUSSELS, ICST (Institute for Computer Sciences, Social-Informatics and Telecommunications Engineering), 2011, pp. 1 - 8 (atti di: 2nd ICST/IEEE/ACM International Workshop on Distributed Simulation and Online Gaming (DISIO 2011), Barcelona (Spain), March 2011) [Contributo in Atti di convegno]

  • M. Marzolla; S. Ferretti; G. D'Angelo, Dynamic Scalability for Next Generation Gaming Infrastructures, in: Proceedings of the 4th ACM/ICST International Conference on Simulation Tools and Techniques (SIMUTools 2011), BRUSSELS, ICST, 2011, pp. 1 - 8 (atti di: 4th ACM/ICST International Conference on Simulation Tools and Techniques (SIMUTools 2011), Barcelona, March 21-25, 2011) [Contributo in Atti di convegno]

  • G. D'Angelo; S. Ferretti; M. Marzolla, Adaptive Event Dissemination for Peer-to-Peer Multiplayer Online Games, in: 4th ACM/ICST International Conference on Simulation Tools and Techniques (SIMUTools 2011), BRUSSELS, ICST, 2011, pp. 1 - 8 (atti di: 4th ACM/ICST International Conference on Simulation Tools and Techniques (SIMUTools 2011), Barcelona, Spain, March 21-25, 2011) [Contributo in Atti di convegno]

  • D. Panza; A. Sentinelli; A. Vitali; L. Celetto; G. Marfia; M. Roccetti, Semantic Zoomable Interface for Multimedia Content, in: Proceedings of 12th International Workshop on Image Analysis for Multimedia Interactive Services, DELFT, TU Delft Library, 2011, pp. 1 - 4 (atti di: 12th International Workshop on Image Analysis for Multimedia Interactive Services, Delft, The Netherlands, April, 2011) [Contributo in Atti di convegno]

  • Elena Nardini; Andrea Omicini; Mirko Viroli, Description Spaces with Fuzziness, in: Proceedings of the 26th Annual ACM Symposium on Applied Computing (SAC 2011), NEW YORK, ACM Press, 2011, II, pp. 869 - 876 (atti di: 26th Annual ACM Symposium on Applied Computing (SAC 2011), Tunghai University, TaiChung, Taiwan, 21-25 March 2011) [Contributo in Atti di convegno]

  • G. Marfia; M. Roccetti; C. E. Palazzi; A. Amoroso, Efficient Vehicle-To-Pedestrian Exchange of Medical Data: An Empirical Model with Preliminary Results, in: Proceedings of 1st ACM International Workshop on Pervasive Wireless Healthcare - 12th ACM International Symposium on Mobile Ad Hoc Networking and Computing, NEW YORK, Association for Computing Machinery, 2011, pp. 5 - 8 (atti di: 1st ACM International Workshop on Pervasive Wireless Healthcare (MobileHealth 2011) - 12th ACM International Symposium on Mobile Ad Hoc Networking and Computing (MobiHoc 2011), Paris, France, May 2011) [Contributo in Atti di convegno]

  • M. Marzolla; O. Babaoglu; F. Panzieri, Server Consolidation in Clouds Through Gossiping, in: World of Wireless, Mobile and Multimedia Networks (WoWMoM), 2011 IEEE International Symposium on a, LOS ALAMITOS, IEEE Computer Society, 2011, pp. 1 - 6 (atti di: First International Workshop on Sustainable Internet and Internet for Sustainability, Lucca, Italy, June 20, 2011) [Contributo in Atti di convegno]

  • C. E. Palazzi; A. Bujari; S. Bonetta; G. Marfia; M. Roccetti; A. Amoroso, MDTN: Mobile Delay/Disruption Tolerant Network, in: Proceedings of 20th IEEE International Conference on Computer Communications and Networks (ICCCN 2011) - 7th IEEE Workshop on Networking Issues in Multimedia Entertainment (NIME 2011), PISCATAWAY, NJ, IEEE Communications Society, 2011, pp. 6 - 10 (atti di: 20th IEEE International Conference on Computer Communications and Networks (ICCCN 2011) - 7th IEEE Workshop on Networking Issues in Multimedia Entertainment (NIME 2011), Maui (HI) - USA, August 2011) [Contributo in Atti di convegno]

  • A. Amoroso; G. Marfia; M. Roccetti; Claudio E. Palazzi, A Simulative Evaluation of V2V Algorithms for Road Safety and In-Car Entertainment, in: Proceedings of 20th IEEE International Conference on Computer Communications and Networks (ICCCN 2011) - 7th IEEE Workshop on Networking Issues in Multimedia Entertainment (NIME 2011), PISCATAWAY, NJ, IEEE Communications Society, 2011, pp. 1 - 5 (atti di: 20th IEEE International Conference on Computer Communications and Networks (ICCCN 2011) - 7th IEEE Workshop on Networking Issues in Multimedia Entertainment (NIME 2011), Maui (HI) - USA, August 2011) [Contributo in Atti di convegno]

  • G. Marfia; A. Amoroso; M. Roccetti; G. Basile; Claudio E. Palazzi, Video Games at the Library: A Historical Perspective, in: Proceedings of 20th IEEE International Conference on Computer Communications and Networks (ICCCN 2011) - 7th IEEE Workshop on Networking Issues in Multimedia Entertainment (NIME 2011), PISCATAWAY, NJ, IEEE Communications Society, 2011, pp. 11 - 15 (atti di: 20th IEEE International Conference on Computer Communications and Networks (ICCCN 2011) - 7th IEEE Workshop on Networking Issues in Multimedia Entertainment (NIME 2011), Mauii (HI) - USA, August 2011) [Contributo in Atti di convegno]

  • P. Biondi; M. Golfarelli; S. Rizzi, Preference-Based Datacube Analysis with myOLAP, in: Proceedings of the 2011 IEEE 27th International Conference on Data Engineering, s.l, IEEE, 2011, pp. 1328 - 1331 (atti di: IEEE 27th International Conference on Data Engineering, Hannover, Germany, April 11-16, 2011) [Contributo in Atti di convegno]

  • C.E. Palazzi; G. Marfia; M. Roccetti, Combining Web Squared and Serious Games for Crossroad Accessibility, in: Proceedings First IEEE International Conference on Serious Games and Applications for Health, LOS ALAMITOS, CA, IEEE Computer Society, 2011, pp. 1 - 4 (atti di: First IEEE International Conference on Serious Games and Applications for Health, Braga, Portugal, Novembre 2011) [Contributo in Atti di convegno]

  • M. Roccetti; A. Semeraro; G. Marfia, On the Design and Player Satisfaction Evaluation of an Immersive Gestural Game: the Case of Tortellino X-Perience at the Shanghai World Expo, in: Proceedings of 29th ACM International Conference on Design of Communication, NEW YORK, Association for Computing Machinery, 2011, pp. 45 - 50 (atti di: 29th ACM International Conference on Design of Communication (ACM SIGDOC 2011), Pisa, October 2011) [Contributo in Atti di convegno]

  • Ambra Molesini; Enrico Denti; Andrea Omicini, BaSi: Multi-Agent Based Simulation for Medieval Battles, in: WOA 2011 — XII Workshop Nazionale "Dagli Oggetti agli Agenti", AACHEN, Sun SITE Central Europe, RWTH Aachen University, «CEUR WORKSHOP PROCEEDINGS», 2011, 741, pp. 140 - 149 (atti di: XII Workshop Nazionale "Dagli Oggetti agli Agenti" (WOA 2011): Progettazione ed analisi di sistemi complessi mediante modellazione e simulazione basate su agenti, Università della Calabria, Rende, CS, Italy, 4-6 July 2011) [Contributo in Atti di convegno]

  • G. D'Angelo, Parallel and Distributed Simulation from Many Cores to the Public Cloud, in: Proceedings of the 2011 International Conference on High Performance Computing and Simulation (HPCS 2011), PISCATAWAY, IEEE, 2011, pp. 14 - 23 (atti di: International Conference on High Performance Computing and Simulation (HPCS 2011), Istanbul (Turkey), July 2011) [Contributo in Atti di convegno]

  • G. D'Angelo; S. Ferretti, LUNES: Agent-based Simulation of P2P Systems, in: Proceedings of the 2011 International Conference on High Performance Computing and Simulation (HPCS 2011), PISCATAWAY, IEEE, 2011, pp. 593 - 599 (atti di: Proceedings of the International Workshop on Modeling and Simulation of Peer-to-Peer Architectures and Systems (MOSPAS 2011) as part of the 2011 International Conference on High Performance Computing and Simulation (HPCS 2011), Istanbul (Turkey), July 2011) [Contributo in Atti di convegno]